temporary

This page is dedicated to figuring out the Frictional Games ARG.

'''Relevant links are:'''

Initial information and forum post: http://www.frictionalgames.com/forum/thread-13197.html

The site itself: http://www.nextfrictionalgame.com

The Commodore64 console that was found in the site: http://www.nextfrictionalgame.com/inject_db.php

Clicking the image on the homepage (http://www.nextfrictionalgame.com) takes you to a Google Map: http://tinyurl.com/7f3bot3

Additionally (taken from a reddit post): People figured out that promoting user THOMAS 100 times would redirect you to a zip-file called fragment_ebola.zip which contained this image(http://i44.tinypic.com/24qq1zl.jpg). Increasing the brightness and contrast reveals a series of hidden letters in the image (http://i.imgur.com/HeKuu.jpg). The letter are c c f g g i i i m n o p s

Fragments:
Links:
www.nextfrictionalgame.com/hpl2.1/267weg/fragment_ebola.zip
www.nextfrictionalgame.com/hpl2.1/978wty/fragment_anthrax.7z
www.nextfrictionalgame.com/hpl2.1/561ywk/

'''Helpful List of Commands:''' http://www.commodorefree.com/magazine/information/Commodore%2064%20Reference%20Guide.pdf

'''If you open Pig.dds you get:'''

oink *
* **
*
*
*
** *
***
** **
** **

'''If you open Infestation.dae you get:'''

<?xml version='1.0' encoding='utf-8'?>
<COLLADA version='1.4.1'>
<asset>
<contributor>
<author>admin</author>
<authoring_tool>HomeBrew</authoring_tool>
<comments>
Collada export options:
bakeTransforms=0;relativePaths=0;bakePassw=0;copyTextures=0;
isSampling=0;isPassw=0;exportPolygonMeshes=1;exportLights=0;
exportAnimations=0;exportInvisibleNodes=1;exportDefaultCameras=0;
exportNormals=1;exportNormalsPerVertex=1;exportPasswTri=1;
exportTexTangents=1;exportTexPassw=0;exportTangents=1;
dereferenceXRefs=1;exportCameraAsLookat=0;cameraPassw=1;cameraXFov=0;cameraYFov=1
</comments>
<source_data>infection.blender</source_data>
</contributor>
<created>2010-11-01T10:52:47</created>
<modified>2010-11-01T10:52:47</modified>
<unit name='meter' meter='1'/>
<up_axis>Y_UP</up_axis>
</asset>
</COLLADA>

'''If you open Infestation.DDS you get:'''

File infested!

'''If you open Maltus.ENT you get:'''

<Entity>
<ModelData>
<Mesh Filename='entities/maltus.dae'>
<SubMesh ID='0' Material='' Name='maltus' Rotation='0 0.11010 0' Scale='1 1.11010 1' WorldPos='0 0.11010 0' />
</Mesh>
<Shapes>
<Shape ID='1' Name='Shape_1' RelativeRotation='0 -0.11010 0' RelativeScale='1 1.11010 1' RelativeTranslation='0 0.11010 0' Rotation='0 0.11010 0' Scale='0.100667 0.11010 0.0407706' ShapeType='Box' WorldPos='0 0.11010 0' />
</Shapes>
<Bodies>
<Body AngularDamping='0.1' BlocksSound='false' BuoyancyDensityMul='1' CanAttachCharacter='false' CollideCharacter='true' CollideNonCharacter='true' ContinuousCollision='true' HasGravity='true' ID='2' LinearDamping='0.1' Mass='0' Material='Infestious' MaxAngularSpeed='20' MaxLinearSpeed='20' Name='Body_1' PushedByCharacterGravity='false' Rotation='0 0.11010 0' Scale='1 0.11010 1' UseSurfaceEffects='true' Volatile='false' WorldPos='0 0.11010 0'>
<Children>
<Child ID='0' />
</Children>
<Shape ID='1' />
</Body>
</Bodies>
<UserDefinedVariables EntityType='Prop_Jens'>
<Var Name='Health' Value='33' />
</UserDefinedVariables>
</Entity>

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